Kingpin Deck Spotlight
I mean Kingpin.
The Kingpin deck is
unique because it has 3 different ways of winning. It can win by dropping big
giant supporting character, but also includes 2 game winning combos.
Locations you are
going to play a total of 27 Locations. The main reason you play so much
locations is that you want to consistently hit your location drops to level up
Kingpin. Also, when you get level 3 Kingpin you want to “Take Over the World”. You
are going to play playsets of Fisk Tower, Headquarters, earth, red, yellow. Now
usually it doesn’t matter what kind of red or yellow location you play, but for
the four green and three blue you will need to play the predator versions (I’ll
explain later).
Let’s start with the
character that will help you slow down your opponent and buy you time. Your one
drops consist of four Iceman, four Wasp and 2 Cosmo. Early disruption from
Iceman and Wasp, with Cosmo serving as a way to get through your opponent’s
troublesome characters to deal damage. No two drops in this build but our three
drops are ways to help out with three Blain to help put up a block that can net
a card draw, and three CMO Clemens to heal wounds mostly on Kingpin. Two Gwenpool
in case you are falling behind and need to level up though you should just drop
her just to get the final 2 xp for Level 2 Kingpin.
The reason I Like to
play Kingpin is that it contains 2 alternate ways to win that doesn’t involve
combat.
Now if you saw this
year’s Gen Con event you might be familiar with this combo. You will need to
run four Taskmaster, two Ash, two
Private Hudson and two Valkyrie. Hopefully
you leveled up Kingpin to level 3 because you are going to need all those
resource points. You’ll need Valkyrie on the board. Now recruit Ash or Private
Hudson it doesn’t matter which one is first as long as they are both on the board
before Taskmaster.
When you recruit
Taskmaster, it will go to your opponent’s side just like Ash did because it
will gain “Special Orders”. Taskmaster is now under your opponent’s
control which mean Taskmaster copies your
Priate Hudson’s “Game Over, Man”. So recruit
another Taskmaster and it goes to your opponent’s side they KO their old one
which triggers “Game Over, Man” wounding their main character. If you have all
the pieces in your hand and triggered “Take Over the World” you should be
able to do this combo at least twice and if Valkyrie is already on the board
then it should be able to go four times.
The other way to win
is a great new addition from the Predator set, Dutch.
The paying cost isn’t
difficult and neither is protecting Dutch and Kingpin. Hopefully you ran
through two Iceman or two Wasp. With Valkyrie you can freeze their board and
have Wasp be on the front row to stop fliers and cancel one combat. You should
be able to stack the front row with solid defense that Kingpin and Dutch should
be able to “Get to the Choppa!”.
Now I did add a card
that is a great counter if your opponent tries to “Get to the Choppa!” as
well and is the reason we play the Predator specific locations. Jungle Hunter
gives it Stealth and Invade and +6/+0. Also play one of
Fin Fang Foom and one Dormammu. Foom is an excellent 8 drop that also has
flight and Dormammu can revive some off your opponent’s supporting characters,
you will have spare locations to use.
You don’t win fast
with this deck, it’s going to be a long game. But I feel that this is one of
the strongest decks that can win various ways. Not sure what deck I’ll try and
test out maybe a deck that revolves an upcoming film.
4x Iceman
4x Wasp
2x Cosmo
3x CMO Clemens
3x Blain
4x Taskmaster
2x Gwenpool
2x Private Hudson
2x Ash
2x Valkyrie
2x Dutch
1x Jungle Hunter
1x Dormammu
1x Fing Fang Foom
4x Fisk Tower
4x Headquarters
4x Red (any kind)
4x Val Verdan Jungle
4x Yellow (any kind)
4x Earth
3x Predator Ship
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